RESUME
University of Southern California
Iovine and Young Academy
B.S. Arts, Technology, and the Business of Innovation
Expected 2029
Relevant Areas:
Product Design · Product Management · Web Development · Interaction Design · Programming
Uplifty.AI
Product Management Intern
May 2026 – August 2026
Worked across product strategy, UX, and visual design for an early-stage AI startup, helping refine how the product communicated its value and how users moved through the platform. I contributed to both strategic product decisions and hands-on design work, with a focus on clarity, accessibility, and user experience.
Developed and refined sitemaps, low-fidelity wireframes, and key product flows across the company website and platform.
Reviewed homepage, About, FAQ, Waitlist, Leaderboard, and Builders experiences to identify usability and messaging issues.
Proposed improvements to product positioning, waitlist benefits, launch messaging, privacy communication, and onboarding clarity.
Evaluated interfaces against accessibility and WCAG considerations to improve usability across different user needs.
Helped establish a more cohesive visual direction for branded illustrations and product storytelling.
Worked in a fast-moving startup environment where feedback was continuously incorporated into new iterations.
Focus: Product Strategy · UI/UX · UX Research · Accessibility · Product Communication
Tools: Figma · AI Tools
JustWipIt
Product Manager Intern
April 2026 – July 2026
Supported the development and refinement of a digital product by reviewing user interfaces, identifying areas of friction, and helping translate product ideas into clearer user experiences. The role gave me experience balancing visual design decisions with broader product goals.
Reviewed existing interface designs and identified opportunities to improve usability, hierarchy, and overall clarity.
Refined user flows to make interactions more intuitive and reduce unnecessary friction.
Contributed feedback on feature experiences from both a user and product perspective.
Helped organize and communicate design recommendations so that product changes could be more easily implemented.
Considered how visual decisions aligned with broader product functionality and user needs.
Focus: Product Management · UI/UX · Product Review · User Flows · Product Strategy
InGen Dynamics
UI/UX Design Intern
2026
Worked on the user experience for Carry & Go, a hotel service robot designed to support guest delivery and hospitality experiences. I explored how users would interact with an autonomous service robot and translated those interactions into a clear guest journey.
Created a storyboard mapping the full guest-facing hotel delivery experience, from requesting service through receiving an item.
Examined how guests interact with robotic technology in a hospitality environment and identified important touchpoints throughout the journey.
Applied design thinking methods to understand user expectations, potential confusion points, and opportunities to improve the experience.
Considered how interface design, physical interaction, and service design work together within a robotic product.
Documented design progress, reasoning, and learning outcomes throughout the internship.
Project: Carry & Go Hotel Service Robot
Focus: UI/UX · Service Design · Storyboarding · Human–Robot Interaction · Design Thinking
Walk With Amal × iArt Institute
Art Intern
October 2023 – December 2024
Contributed to creative work surrounding Walk With Amal, a large-scale international public art project centered around migration, storytelling, and community engagement. The experience introduced me to collaborative art production and the role design can play in communicating social and cultural narratives.
Supported the development and execution of creative work connected to public-facing art experiences.
Contributed to visual and artistic projects within a collaborative studio environment.
Worked around broader themes of storytelling, identity, migration, and community engagement.
Gained experience translating conceptual ideas into visual outcomes for public audiences.
Collaborated with artists and creative teams while learning how large-scale cultural projects are developed.
Focus: Visual Art · Creative Production · Storytelling · Public Art